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Blog Post Postmortem

The time has come for the end of this project, and I had fun if it wasn't solving confusing bad issues. That was frustrating.   In Development, What Went Right? (Basically what worked?)    Out of what went right during our entire production  one of the things that went really well was the grapple mechanic work as intended. As what the level design was suppose to emphasize having the grapple be controllable by the player. the grapple can extend and shrink and you can swing to side. The way we make our grapple be controllable to the player gives them their own way of playing.       The other thing that went right is how the Boss movement went right as intended and an unintentional movement for the boss by having it jitter. When making this the boss tries to get to the player but I have to put a barrier so it doesn't go for him. When doing this now he follow the player vertically. Now for his attack he just throws fireballs at the player and the...

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