Blog Post 4

  For the process of making this game during this sprint was very difficult. When our game is play tested the game was worked better than last time. Most of the bugs for the movement and enemies have been fix without it having mess with the UI. However from what feedback we received certain game mechanics had a split reaction. From here on out we will have to see what we can do about the game.

All task assigned to me:

            The tasks that were assign to me was to create and code a boss enemy. This boss enemy will have a very unique movement system and  attacking's mechanic. For this Boss enemy I made a boss level to fit with it. The other task is to fix the enemy restart problem when the player dies. the final task is to create a updated barrier sprite. 

All card that are completed:

            The cards that were completed for me is creating a boss enemy to end the game. after that it was to create the code a boss enemy that will have a very unique movement system and  attacking's mechanic in which the boss will follow the enemy vertically while shooting projectiles at him.  For this Boss enemy I made a boss level to fit with it which is to get to the top of the level and press the button to kill the boss. The other task is to fix the enemy restart problem when the player dies which took some time and patience since i needed help from Tony Salcedo to figure this problem out and he can up with a solution that help fix it. To be honest he even had a lot of trouble on how to fix this. The final task is to create a updated barrier sprite just for aesthetic purposes. 

The cards that are in progress:

            No cards are in in progress

Incomplete cards:

            No uncompleted cards.

Issues and problem that were encountered:

            The problems that were encountered during the process of the game development this time is that not many people got to the boss level since the level prior to it were so difficult so I did not get any feed back on what i can do to fix the boss level.

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