Blog Post 3

  For the process of making this game is very difficult if one wants the proses to go smoothly. When our game is played test the game was very buggy and it mostly broke on reset. The other thing is that the game that we are making is that it is using keyboard controls which I am really not used to so for me to playtest the controls. At this point is to find the code that works on what we are trying to do.

All task assigned to me:

            The tasks that were assign to me was to create and code a pause menu. The other task I had to do was to display the controls for the game to the player on the intro screen, having nightlight pick up in our game, making those night lights be the key top proceed to the next level, and have a barrier to prevent players from proceeding to the next level if they don't have the required amount of nightlights. the other tasks that are assign to me and currently working on is the enemy position to reset when ever the player dies.

All card that are completed:

            The cards that were completed for me is finishing the code the collectables which are the night lights. Another part of this code was to have the player get a certain amount of collectables to proceed to the next level. Also having a barrier to prevent the player from proceeding to the next level if they don't have the right amount of nightlights. The last task that is completed is explaining the controls to the player before they start the game.

The cards that are in progress:

            The current card that is in progress is that of creating a pause menu for player that want to exit, stop, or reset the game.

Incomplete cards:

            The cards that are in progress for me is fixing the problem on making the enemies reset when the player dies. Due to the player resetting location, the enemies don't reset to its original position. The enemy that is the problem is the follow enemy.

Issues and problem that were encountered:

            The problems that were encountered during the process of the game development this time is that having the enemies reset with out reloading the scene. If I reload the scene the HUD system break and it will load a copy of the HUD. One other thing that happened is that we got rid of the checkpoint system which due to our level design it did not really fit with the gameplay.

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